I’ve been toying around with some fur shader recently, not really sure if I have a use for it yet, still cool =) : early test same set-up, quickly re-tinted same setup, no “length map” = long uniform furlength in engine with several beefy upgrades
Yesterday I made this: to go with some other work I’ve been doing. That is all.
A bunch of new progress: – simplified wireframe UI placeholders – mulitplayer + chat – community map sharing – hero character – game rule + resource rules enforced – heaps of stuff to help getting it ‘playable’ – unit upgrades – new models – archer, enemy And here is the first Tech Demo video, it [...]
The Hex Engine project has finally emerged from getting a fresh splash of paint as: www.makers-tale.com Maker’s Tale gameplay takes place on a tabletop board game that has sprung to life in the imagination of young boy named Maker. It is currently Fantasy RTS like combat in an sandbox environment empowering the player to build [...]
I was digging around some backups and found a bunch of models I made for a Flash project many years ago, then a Unity project, then a UDK project: