Pre Third Alpha WIP

I have spent all week working on 3 new shader ideas, all of which are stalled and becoming very frustrating, so I spent today adding and tweaking some features in the game.

(Work in progress footage, early versions of new features.)

 

The video shows:

  • new “disarm fu” close combat
  • simultaneous¬†universe spheres
  • weapon firing has been tightened signifigantly, there is camera shake and recoil animation.
  • working with debris effects
  • cinematic camera

The original video was recorded at 15fps =/ so I re-recorded  it, have kept a copy of the old one floating around since the footage is slightly different, but it looks rubbish.

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