I have spent all week working on 3 new shader ideas, all of which are stalled and becoming very frustrating, so I spent today adding and tweaking some features in the game.
(Work in progress footage, early versions of new features.)
The video shows:
- new “disarm fu” close combat
- simultaneous universe spheres
- weapon firing has been tightened signifigantly, there is camera shake and recoil animation.
- working with debris effects
- cinematic camera
The original video was recorded at 15fps =/ so I re-recorded it, have kept a copy of the old one floating around since the footage is slightly different, but it looks rubbish.