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the Reef – indie game concept made in 12 hours

Last night after I got home from dinner I threw 2 more hours at the prototype, making it a 12 hour project, which is a good round number to leave it. The extra 2 hours were really needed, and went into user input – ‘wiggle’ the mouse to swim and look around, both fish use the same mesh, the blue fish has differnt colour values and is interpolating between two sets of different characteristic parameters (position + size of eyes, size of body etc…). – I wasted so long building the fish it was a shame to not show at least a little of how it can be used. I have a 3rd set of values that look like a hammer head shark, but I had some scaling issues and I didn’t have time to fix it.

2 Responses to “the Reef – indie game concept made in 12 hours”

  1. nicholas gardener January 23, 2012 12:07 pm #

    nice one James your dad put me onto your game well done, look forward to meeting you.

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  1. Introducing: the Cove - November 21, 2011

    [...] diving in Fiji, snorkling the Red Sea, watching Finding Nemo 1000 times and the breif work I did on the Reef a while back. As per the competition rules, I have started a WIP thread on the forums, which you [...]

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