I’ve been working on a material pattern for post isolation, its not finished yet, but so far… with a simple tweak, any material can have post filters applied to it alone rather than the entire scene. It can be used to blur only some items in a scene, use volumes to define where fog is to be draw, it’s a cornerstone of soft particles, and can be used for a post glass shader.
The scene setup above is 10 randomly placed blue cubes, and a semi transparent yellow cube that is using a very simple post filter, it offsets the scene x by 0.05%. Even with such a simple test setup it has the beginnings of a decent glass type effect.
Also I’ve been playing bags of Gears3, but since the multiplayer is horribly broken I’m finding more time to dev again ;)