Over the last couple of days I have been doing a bunch of work on the Cove: adding a fair wack of core game play elements as well as integrating video recording, which I used to capture the first gameplay footage to come out of the Cove. Here is some of the media I produced the last couple of days:
tweaked Depth Of Field results
various progress update screen shots
(best viewed in at 720p)
This afternoon I completely overhauled the lighting, textures and water effects, giving a much brighter and more vibrant look, I hope to push this feel firther over the next couple of days:
For a full list of changes see my WIP thread on the jMonkeyEngine forums.
It’s been a fair while since my last post, mostly owing to two signifigant events :
a 10 day holiday in Fiji
leaving my full time job of over 10 years to focus on game development.
But to the Cove… the guys over at jMonkeyEngine launched a competition to create a new game in the newly release jME3 Beta, which I hope enter ‘the Cove’, which has been inspired by my time scuba diving in Fiji, snorkling the Red Sea, watching Finding Nemo 1000 times and the breif work I did on the Reef a while back. As per the competition rules, I have started a WIP thread on the forums, which you could look at to see more indepth progress reports and discussions, however I will endevour to post updates here also.
some early progress screenshots taken from my WIP Thread
The competitions runs until the end of December, at which time I will shift focus back to mTheoryGame and possibly exploring the mobile platforms for income oportunities… I now need to start finding ways to make some coin to fund my game development career= )