(full screen + HD if you can, the lower res versions have scaled poorly)
what’s new ::
- Image Based Lighting
- 1080p video
– Physically Accurate DoF
– Focal Length and Aaperture Iris Diameter (f-stop)
– Chromatic Aberration
– Auto focus
- WIP Updated SSAO system
I have been doing heaps of work on improving the UI, and on AI systems, so to take a break from all that I added a more comprehensive camera + screen shot system.
The 5 screen shots taken during that video can be viewed at http://imgur.com/a/GUDSn.
I really cranked the blur amounts in the video because I figured it would get washed out and lost, it works heaps better with more subtle values.
basic description of the ui :
Both can be enjoyed in 1080p.
A simple vertex shader water test :
Trialling new tile types and testing updated animation system:
… and a giant floating Oreo =)