I’ve been really sick for a few weeks and to take a break from my HexEngine work I knocked out a quick terrain side project.
(watching at 1080p will give you a-happy-a-feelings)
The terrain I made:
- is purely procedural
- is infinite in all directions
- has a rough LOD system.
- plays nicely with physics.
I deliberately pushed the limits to see how complicated I could get the terrain before it started tearing apart and breaking off into the air.
I will probably shelve this for now, more important work is afoot.