Terrain Side Project

I’ve been really sick for a few weeks and to take a break from my HexEngine work I knocked out a quick terrain side project.

(watching at 1080p will give you a-happy-a-feelings)

The terrain I made:

  • is purely procedural
  • is infinite in all directions
  • has a rough LOD system.
  • plays nicely with physics.

I deliberately pushed the limits to see how complicated I could get the terrain before it started tearing apart and breaking off into the air.

I will probably shelve this for now, more important work is afoot.

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