3D Mesh Voxeliser

I put a bit of work into a mesh voxeliser, so I can turn existing 3D assets into voxel world objects :

 

In the proccess I changed the world random seed value by 1 to give a new background, and changed the terrain colour from brown to grey. I then had to have a quick look around to see what the new seed world looked like, and I found it to be a very interesting place to explore…

 

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