As a side effect of some of the work I have been doing on Spherical Harmonics, I made real time reflections …
Posted on August 24, 2013
in M-Theory Game
Can you tell me how you made realtime reflections with JME? It´s hard to find it. All i can do is “fake” reflections with LightBlow and EnvMap.
I was thinking to create a cubemap for the POV of the object and use it as EnvMap on every frame with the LightBlow. Did you made something like that or you made a custom shader for it?
Mail (will not be published) (Required)
© 2017 mTheoryGame.com. All Rights Reserved.
Powered by WordPress. Designed by