Particle System Upgrades

I slightly tweaked the JME core particle system to support extension, then created 2 simple extensions for :

  • physics based particles : particles that interact with the BulletAppState physicsSpace; and
  • particle scaling based on velocity vector : the faster a particle is moving the more longer it gets – I used this to cheaply simulate motion blur;

2 Responses to “Particle System Upgrades”

  1. Simon October 31, 2013 2:32 pm #

    This is impressive, when its in the source maybe you can create some small example code how to apply these 2 example extensions? :)

    • James November 1, 2013 9:55 am #

      Thanks, yeah I have no issues sharing how this was done, I’m just waiting on some discussions with the core team to figure out how and if this will get integrated.

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