Particle System Upgrades

I slightly tweaked the JME core particle system to support extension, then created 2 simple extensions for :

  • physics based particles : particles that interact with the BulletAppState physicsSpace; and
  • particle scaling based on velocity vector : the faster a particle is moving the more longer it gets – I used this to cheaply simulate motion blur;

2 thoughts on “Particle System Upgrades

  1. This is impressive, when its in the source maybe you can create some small example code how to apply these 2 example extensions? :)

    • Thanks, yeah I have no issues sharing how this was done, I’m just waiting on some discussions with the core team to figure out how and if this will get integrated.

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