I have been playing way too much Dead Island and not doing nearly enough work, but here is a preview of the small amount I have done.
The orange is supposed to be like burning up from the inside, black being the ash; and the blue being some kind of digital/holographic style dissolve.
I just set the second alpha live, I got it ready over the weekend and just set the pages lives now.
Unlike the first alpha, which got cut down between preview video and launch, I had time to tidy up this alpha a bit after the preview which has worked out better.
I’m already excited about the next alpha, I have fixed up few more features that have been floating around, and the game is starting to get robust enough to quickly prototype new ideas.