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New Maker’s Tale : Tech Demo Video

A bunch of new progress:
- simplified wireframe UI placeholders
- mulitplayer + chat
- community map sharing
- hero character
- game rule + resource rules enforced
- heaps of stuff to help getting it ‘playable’
- unit upgrades
- new models – archer, enemy

And here is the first Tech Demo video, it never got a post of its own:

It’s Alive! “Maker’s Tale”

The Hex Engine project has finally emerged from getting a fresh splash of paint as:

www.makers-tale.com

Maker’s Tale gameplay takes place on a tabletop board game that has sprung to life in the imagination of young boy named Maker. It is currently Fantasy RTS like combat in an sandbox environment empowering the player to build up, tear down, and change the map/level in real time during play.

This video is from the “Tech Demo” – the most current version of the game engine, that I hope to have finished and ready to play really soon. It shows some of the new updates.

More details coming soon!

 

“Hex Engine” – HDR Tone Mapping Update

watch at 1080p if you can =)

 


screen shot direct from the game

 

“Hex Engine” – The Third Camera Update

(full screen + HD if you can, the lower res versions have scaled poorly)

what’s new ::

  • Image Based Lighting
  • 1080p video
  • “PhysicalCamera”
    - Physically Accurate DoF
    - Focal Length and Aaperture Iris Diameter (f-stop)
    - Bokeh
    - Chromatic Aberration
    - Auto focus
  • WIP Updated SSAO system

 

“Hex Engine” – The Camera Update

I have been doing heaps of work on improving the UI, and on AI systems, so to take a break from all that  I added a more comprehensive camera + screen shot system.

The 5 screen shots taken during that video can be viewed at http://imgur.com/a/GUDSn.

I really cranked the blur amounts in the video because I figured it would get washed out and lost, it works heaps better with more subtle values.

basic description of the ui :

“Hex Engine” – Two quick video updates

Both can be enjoyed in 1080p.

A simple vertex shader water test :

Trialling new tile types and testing updated animation system:

… and a giant floating Oreo =)

“Hex Engine” – The AI Update

Another week down, and another video.

I have been doing a lot of work on the AI and character systems, here is 10 minutes of setting up some basic AI for a level.

And a few select screen grabs from the video…

 Paths  Spawn multiple characters
   
 ’Defence networks’  Attacking
   
Expansion  Caves
   
 Misc  Sneak attack
 
 Overview

 

 

“Hex Engine” – Progress Walkthrough

After just under a fortnights progress, I have finally got around to making a 720p video of my WIP Hex Engine, covering a few of the features that are in there right now (well 2 days ago)…

a few select screens from  the footage:

 Simple Building  Advanced Multi Threaded Pathfinding
   
 Patherfinder Debugging  ”Nifty” Debugging Panels
   
 ’Edges’ and Ladders  Building a Simple Castle
   
 Test Level  Lighting the Hex Mesh
 
 AI

 

The music comes from a competition mix I did, you can grab a copy here : DJ Rojek – Silence Is Golden DJ Comp Mix

(29:57 320kbps 70.2mb)