still very much a WIP, but you get the idea
I just set the second alpha live, I got it ready over the weekend and just set the pages lives now.
Unlike the first alpha, which got cut down between preview video and launch, I had time to tidy up this alpha a bit after the preview which has worked out better.
I’m already excited about the next alpha, I have fixed up few more features that have been floating around, and the game is starting to get robust enough to quickly prototype new ideas.
In the mad rush to plug a few bugs in the First Alpha before it went live, I pulled out a bunch of features, which I’m now in the process of putting back in : rain + wet ground, fixed up Universe charge spheres, and numerous weapon effects among others I can’t think of right now. I have also added a few new features, most notably the neon trail effect from the menu screen and a new lighting gun (with projectile collision mesh the size of a cannon ball to temporarily address some CCD issues).
There are a few more features I would like to improve over the weekend then at some point in the next couple of days I will apply another feature freeze, address a couple of known ATI driver issues and low end machine compatibility, then the Second Alpha will be ready to launch.
The First Alpha dropped late last week, tested it a bit over the weekend, may as well announce it. It’s very buggy, and may not load but its only a very early alpha.