Maker’s Tale Fur

I’ve been toying around with some fur shader recently, not really sure if I have a use for it yet, still cool =) :

 

 early test
 same set-up, quickly re-tinted
 
 same setup, no “length map” = long uniform furlength  
   in engine with several beefy upgrades

 

 

 

 

 

 

“Hex Engine” – The AI Update

Another week down, and another video.

I have been doing a lot of work on the AI and character systems, here is 10 minutes of setting up some basic AI for a level.

And a few select screen grabs from the video…

 Paths  Spawn multiple characters
   
 ‘Defence networks’  Attacking
   
Expansion  Caves
   
 Misc  Sneak attack
 
 Overview

 

 

“Hex Engine” – Progress Walkthrough

After just under a fortnights progress, I have finally got around to making a 720p video of my WIP Hex Engine, covering a few of the features that are in there right now (well 2 days ago)…

a few select screens from  the footage:

 Simple Building  Advanced Multi Threaded Pathfinding
   
 Patherfinder Debugging  “Nifty” Debugging Panels
   
 ‘Edges’ and Ladders  Building a Simple Castle
   
 Test Level  Lighting the Hex Mesh
 
 AI

 

The music comes from a competition mix I did, you can grab a copy here : [button link=”http://dropbox.afterhoursgamestudio.com/SilenceIsGoldenDJCompMix-dj_Rojek.mp3″ style=”download” color=”silver”]DJ Rojek – Silence Is Golden DJ Comp Mix[/button]

(29:57 320kbps 70.2mb)

the Cove : Finished and Entered

I finally finished my contest entry the Cove, links to download and give it a try at the bottom of this post. I would have loved more time to work on it but the contest deadline was a nice way to ensure the project got completed.

Overall I’m happy with the outcome, I had a few memory usage hiccups in the final weeks of the project that ate up a lot of time.

 

I recorded  27min walk through video of a play through I did a few days before submission, start to finish. This video is a massive spoiler, there are many parts of the game I don’t shown off as it ruins the magic of discovery, they are all in here, so if you plan on playing the game through, please dont spoil the experience by looking at the video, but for rest of you and those just curious, here ’tis:

Download and try the Cove :

[button link=”http://thecove.afterhoursgamestudio.com/theCove-Windows-Final.zip” style=”download”]Windows[/button] [button link=”http://thecove.afterhoursgamestudio.com/theCove-MacOSX-Final.zip” style=”download”]Mac[/button] [button link=”http://thecove.afterhoursgamestudio.com/theCove-Linux-Final.zip” style=”download”]Linux[/button]

(all at ~42MB)

NB: You will need a fairly recent graphics card to run this, if it crashes during loading, you could try the ‘netbook’ pre-set, or most people have luck by starting with ‘normal settings then setting ‘Variations: off’ and ‘Fish Count: low’ (this should bring the RAM requirement under 1gb which is where most crashes occur). I’m sorry if it doesn’t run for you, I did as much optimising and compatibility testing as the time allowed.

 

 

the Cove : WIP Screenshots Update

I’ve taken a break from the seemingly endless gameplay balancing to take a few screen shots to show where the Cove is at:

the Cove : first video and progress update

Over the last couple of days I have been doing a bunch of work on the Cove: adding a fair wack of core game play elements as well as integrating video recording, which I used to capture the first gameplay footage to come out of the Cove. Here is some of the media I produced the last couple of days:

tweaked Depth Of Field results various progress update screen shots

 

(best viewed in at 720p)


This afternoon I completely overhauled the lighting, textures and water effects, giving a much brighter and more vibrant look, I hope to push this feel firther over the next couple of days:

 

For a full list of changes see my WIP thread on the jMonkeyEngine forums.

Introducing: the Cove

It’s been a fair while since my last post, mostly owing to two signifigant events :

  • a 10 day holiday in Fiji
  • leaving my full time job of over 10 years to focus on game development.

 

But to the Cove… the guys over at jMonkeyEngine launched a competition to create a new game in the newly release jME3 Beta, which I hope enter ‘the Cove’, which has been inspired by my time scuba diving in Fiji, snorkling the Red Sea, watching Finding Nemo 1000 times and the breif work I did on the Reef a while back. As per the competition rules, I have started a WIP thread on the forums, which you could look at to see more indepth progress reports and discussions, however I will endevour to post updates here also.

 

some early progress screenshots taken from my WIP Thread

 

The competitions runs until the end of December, at which time I will shift focus back to mTheoryGame and possibly exploring the mobile platforms for income oportunities… I now need to start finding ways to make some coin to fund my game development career= )