Some supporting material I generated while doucmenting the rim light shader. While working on this, or perhaps just afterwards, I discovered a bug that is quite visible on the early videos, the rim light is getting multipled by the number of lights in the scene… oops.
To start things off I will repost some progress made several weeks ago on my custom rim light shader. This was the first media I had produced from “AHS One”, while still very much an early early work in progress, it shows the game starting to take shape.
The rim lighting is being applied to the big growing shere, there is subtle white rim light on the main character, a bright orange one around the bot. No post proccessing (besides pssm) is being applied as it makes the rim light less obviouse (great in production, bad when trying to demonstrate said rim shader).